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Name |
Icon |
Description
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Mudman
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- Chases Isaac.
- Emerges from a mud pit when Isaac steps on the mud pit it is occupying.
- Alternatively, emerges once all other enemies are killed.
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Muck Worm
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- Appears from mud pits and fires a burst of mud projectiles at Isaac.
- Chases Isaac while they are stepping in the mud pit they are occupying.
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Mudpie
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- Dump variant that creates slowing mud creep.
- While in head form, targets mud pits to reform a new body for itself.
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Mud Fly
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- Fly variant, resistant to knockback and flies in an imprecise manner.
- Turns into a Swarm Fly on death.
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Spore Fly
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- Mud Fly infected by spores.
- Fires an arcing spore projectile on death.
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Robert
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- Danny variant that shoots mud projectiles and spawns Mud Flies.
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Bobert
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- Robert infected by spores.
- Shoots spore projectiles and spawns Spore Flies.
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Popcaps
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- Cluster of stationary mushrooms that act as background decorations.
- When infected by spores, sprouts from the ground and bounces around randomly.
- Creates a small spore explosion on death.
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Gluey
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- One Tooth infected by spores.
- Dashes twice in succession.
- Creates a spore explosion on death.
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Puff Bat
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- Fat Bat infected by spores.
- Releases a burst of homing spores that create small spore explosions on death.
- Creates a large spore explosion on death.
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Braapinfly
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- Dragon Fly variant that bounces diagonally in an uneven manner.
- On death, shoots a wave of spore explosions in a + or x pattern.
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Hyph Man
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- Wanders around aimlessly.
- Once disturbed, all Hyph Men in the room will chase Isaac for a short period.
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Hypher Man
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- Wanders around aimlessly.
- Once disturbed, chases Isaac at high speeds and explodes once in range.
- This explosion triggers all Hyph Men in the room.
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Fungori
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- Wanders around the room, planting dormant mushrooms in the ground.
- Once disturbed, all planted mushrooms will explode and leave behind a cluster of floating projectiles. Chases Isaac for a short period.
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Level 2 Mushroom
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- Stationary. Resistant to damage while closed.
- Occasionally opens up, firing a line of 3 projectiles in cardinal or diagonal directions, in addition to a cluster of floating projectiles.
- Spawns a burst of floating projectiles on death.
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Bustler
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- Stationary. Carries a green aura which gradually grants other enemies a shield up to 10 additional HP.
- Retaliates from damage by firing a single homing spore.
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Creecher
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- Mole variant. Burrows around the room, creating mud tiles in positions that it occupies.
- If spooked by the player, will jump to nearby position, creating an additional mud tile.
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Toast
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- Invulnerable to damage unless its underside is exposed.
- Leaps towards the player, landing on its head and shooting projectiles in the cardinal directions.
- Upon landing in a mud pit, shoots a ring of 8 mud projectiles and becomes stunned for a moment.
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Bogfish
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- Disguised as a Cattail in mud pits.
- Once aligned with Isaac, will emerge and charge in a cardinal direction.
- Shoots mud projectiles and creates mud pits while charging.
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Nutcase
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- Wanders around the room, attempting to charge at Isaac. Highly resistant to damage.
- Upon stepping in a mud pit, sinks down and becomes rooted in place.
- Becomes vulnerable while rooted. Occasionally shoots a single projectile at Isaac in this state.
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Graspy
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- Moves around by extending its thorny limbs, grabbing onto solid grids.
- Its limbs block projectiles and deal damage upon contact.
- Only the head is vulnerable. Retaliates by firing a single projectile at Isaac.
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Skeeter
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- Flies around, targeting other enemies to consume their fluids.
- While filled, slowly chases Isaac and shoots a burst of projectiles.
- Has alternate behavior depending on the type of enemy it consumes from.
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